Public beta of my dissertation is out: PLAY WITH ME HERE! Design games as scaffolds for knowledge co-creation

Go directly to the public beta release of my dissertation from this link


Design games as scaffolds for knowledge co-creation

Science is the pursuit of knowledge and as I have described over one master’s thesis, three conference papers and one journal article, knowledge is created in dialogue. With that insight and the ever-growing anxiousness to make headway with my dissertation while simultaneously working full time in the industry, I am making a step I haven’t seen anyone else do and would not have thought about just a year ago.

Today I’m releasing the up-to-date work-in-progress version of my dissertation on my website at I do this to open myself to criticism and feedback from the largest imaginable audience: The Internet. If you end up reading this document, I invite you to give your piece in any form you see fit, such as the following:

  • Commenting on the document: I have opened the document for anyone to comment with a username or anonymously. This allows you to ask questions or make suggestions directly to the text. This also helps me get a “heat map” of the text about which sections provoke most responses.

  • Commenting on the blog: If you would rather give feedback in long form or provide a piece in response, my blog provides a great platform to kick off a discussion by making your comment available to others.

  • Email/IM: If you would rather give private notes you can of course send me an email to otso.hannula (at) You can also just give me the highlights on any social media you see fit. ;)

To put it bluntly in the spirit of Ed Catmull in Creativity Inc., all dissertations start by sucking. In the document you will find a lot of (almost) empty headings and bullet points standing in for interesting and well-thought ideas, as well as passages lifted verbatim from my previous publications (with apologies to co-authors). If you feel like a section is just going nowhere, skip to the next one.

So my work sucks, and it is by opening my work to the world before it is too refined that I try to take full advantage of your feedback so that one day my work might not suck. It is in this moment that I feel more scared and less afraid than ever before.

I love you.

In Espoo, September 30th 2016,

Otso Hannula